|
 |
|
|

 |
Guild Ranks
Below is a loose description of the ranks and duties of the positions in the Drunken Monkey Brewery, Inc.
Guild MastersThose to complain to...
|
|
Innkeeper
|
Leza (Horde Side, Earthen Ring)
Jhaan (Alliance Side, Earthen Ring)
|
Backup Guild MastersAll the power, none of the pizzazz
|
|
Pintlord
|
Taurog (Horde Side, Earthen Ring)
Zooti (Alliance Side, Earthen Ring)
|
Prestige ClassesThey do the voodoo that they do so well...
|
|
Brewmaster Who said hops aren't weapons?
|
Pazo (Horde Side, Earthen Ring)
|
|
Rum Runner Getting from point A to point B always sounds so simple...
|
Singinghorn (Horde Side, Earthen Ring)
|
|
Keepers of Lore Legends are made in the telling.
|
Idnawa (Horde Side, Earthen Ring)
|
|
Arms Dealer Champions of the Black Market
|
Tehd (Horde Side, Earthen Ring)
|
|
Tinkerlords "That's not a knife, now this is a knife..."
|
|
|
Teamsters "Demonlord invading? Nah, time for our break..."
|
|
General Members
Welcome! Here is your tabard. Now
shut up and do as we say... |
|
Hustler "What? No, we just have the same wallet. I swear..."
|
|
InitiateEveryone has to start somewhere.
|
|
Cage Dancer Well...It can only get better...can't it?
|
|
Detailed Descriptions

Description:
Master of the Guild and keeper of affairs, breaker of voting ties
and doer of "stuff"(TM) the Innkeeper
is responsible for any and all
duties that don't fall into any
of the following categories, and
even then is responsible for some
of the duties that the other guild
members might not have either
the time, the energy, or the where
withal to do.
|
Promotion:
To become Innkeeper, a unanimous vote of the ruling Lords must be made. This typically will happen only if the Innkeeper is found to be unsuited for his/her tasks or a more suitable candidate can be found to do the job better.
|
|
|
Description:
Lord of all brews, this rank is bestowed to the officers of the
guild. He/she is responsible for
standards and practices of the
other divisions and can promote
promising individuals, set events,
and carry out disciplinary action
as needed. The Brewmasters act
as a council, ruling over the
guild as a sort of minor "senate."
|
Promotion:
To become a Master of Brews, one must have the approval of the other masters and the Innkeeper. It is possible to bypass the ruling council by acquiring votes from 1/3rd of the guild members. This must be done via in-game mail so as to assure identity, and petitions are to be sent to the Innkeeper.
|
Benefits:
- Beverages of your design become available at the Tavern of the Drunken Monkey
- Ability to recruit guild members
|
|
|
Description:
Master of cog and sprocket, anvil and hammer, leather and string, these legends are the construction backbone of the guild. Crafting everything from weapons to trade goods, these masters of their crafts construct works of greatness that make the guild what it is today.
|
Promotion:
To become a TinkerLord, one must petition the Brewmasters or Innkeeper
to be given a construction task.
The specialization of the crafter
will determine the necessary item(s)
to be crafted.
|
Benefits:
- The Resources of the Guild are bent to your crafting aid...
- Ability to recruit guild members
|
|
|
Description:
Only the greatest smugglers ever reach this title. Transporting
goods through endangered lands,
acquiring the rare materials necessary
for labors of the guild. Without
the Rum Runners, the brewmasters,
tinkerlords, arms dealers, and
all other ranks would fall by
the wayside. These are the legends
of couriers.
|
Promotion:
To become a Rum Runner, one must petition the Brewmasters or Innkeeper
to be given a particular acquisition
task. This task varies from candidate
to candidate, and is not an easy
one. Frequently this will take
you through enemy territories,
and even more so will expose you
to PVP flagging and random critter
agro. Ain't it just great?
|
Benefits:
- You get to be in charge of finding nearly every "hard to find" item in the lands. Kudos.
- Ability to recruit guild members
|
|
|
Description:
Bards, minstrels, storytellers, artists, singers, etc. In every form and splendor does the artistry of tales, heraldry, and legends travel from town to town, carried on the wind and along the sea by the Keepers of Legend. Through them, entertainment and history are kept alive for all to see and hear.
|
Promotion:
To become a Keeper of Legend, one must petition the Brewmasters or Innkeeper to be given a particular story telling task. Masters of written language, spoken tales, melodious songs or skillful artists are all welcome to portray a tale of a particular category, given at time of trial. This tale, if successful, shall be displayed within the Tavern of the Drunken Monkey.
|
Benefits:
- Your stories are told within the Tavern of the Drunken Monkey
- Ability to recruit guild members
|
|
|
Description:
There are legends in war, and there are legends in commerce. The Arms Dealers of the DMB are considered some of the greatest Black Market legends in history. Or at least, known to us as such...
|
Promotion:
To become a Keeper of Legend, one must petition the Brewmasters
or Innkeeper to be given a particular
commercial transaction to achieve.
Frequently this will be the giving
of a particular item made by a
Tinkerlord and then traded for
a minimum amount of money by any
means necessary.
|
Benefits:
- Trust me when I say you will make bank...
- Ability to recruit guild members
|
|
|
Description:
No guild would be complete without gatherers and general laborers.
The Teamsters are the embodiment
of generalization, and through
their iconic display of indifference,
achieve a level of unionized respect
their contract says we must give
them.
|
Promotion:
To become a Teamster, one must petition the Brewmasters or Innkeeper
to be given a particular gathering
task. Frequently this will be
to benefit a Tinkerlord in their
craft or an Arms Dealer in the
their selling. Or it might be
some shiny object someone higher
on the totem pole wants. Welcome
to the union.
|
Benefits:
- Everyone bows to the Teamsters, after all, they gather all the stuff everyone else needs.
- Ability to recruit guild members
|
|
|
Description:
Something should be said for the fact that the basic member of
our guild is a conniving, sneaky,
underhanded scoundrel that would
be played by Harrison Ford in
any film adaptation...
(just imagine
Harrison Ford playing a Tauren
Female smuggler with a Wendigo
sidekick...)
|
Promotion:
To get promoted to a full member of the guild, one must first prove themselves worthy and shnazzy enough to be fit for membership validation and what not. We decide what is shnazy...
|
Benefits:
- Bueno for you, you get a Guild
Tabard.
- No one teases you anymore for cage dancing.
|
|
|
Description:
Everyone has to start somewhere. And for everyone in the DMB, humiliation and n00biness go hand in hand. Welcome to the guild, now get in the cage and start dancing!
|
Promotion:
Want into the guild? Be inventive and find a way to ask us in a fashion in which we will want to have you in the guild. You'd be surprised how easy it is...
|
Benefits:
- You get our amazing company...
- You also get really good at the "sexy dance"
|
|
|
All Copyrights property of Blizzard Entertainment.
©2005 Blizzard Entertainment. All rights reserved. Please don't sue me...
|
 |
 |
 |
|
 |
 |
|
|
|
|
|